3D artist
- I had a decisive role in the creation process of a military project, involving the drawing of engineer’s schematics, UI elements and 3D assets.
- As first artist of this newly formed unit, I was able to be part of the leading team that gave shape and structure to this ambitious project and together we succeeded in creating a strong and efficient reply to our client expectations.
- I was in charge of training the new artists that were hired as the project was growing and I took actions during the multiple development meetings by proposing innovating solutions to improve the design of our project.
- I have been working on 3D environments and assets for an independent game project. Providing modeling and texturing of 3d vehicles and props, as well as character animation and scene lighting.
- I worked on personal projects, learning real time renderer on Unreal Engine 4, texture mastering on Substance Material, interior design professional scene setup with Vray engine, all of this in an ever-going process of sharpening my art skills and fit the industry tendency.
- Skinning, rigging and key frame animation of vehicles and characters.
- Integration in Unity 3D.
- Special effect design with Shuriken particles ( Unity 3D particle system )
- Modeling and texturing of 3D assets
- Video Editing