Website powered by
Maxime Piriou
Maxime Piriou
3D Environment / Props Artist
Frankfurt Am Main, Germany

Summary

3D artist

Skills

3D Animation3D ModelingTexturingVFX

Software proficiency

Photoshop
Photoshop
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Productions

    • Video Game
      Wars and battles
    • Year
      2014
    • Role
      3D Animator, VFX artist, 3D modeler/texturer.
    • Company
      Battle Factory

Experience

  • Technical 2D/3D artist at Sonovision - ORTEC GROUP
    Paris, France
    April 2016 - October 2016

    - I had a decisive role in the creation process of a military project, involving the drawing of engineer’s schematics, UI elements and 3D assets.

    - As first artist of this newly formed unit, I was able to be part of the leading team that gave shape and structure to this ambitious project and together we succeeded in creating a strong and efficient reply to our client expectations.

    - I was in charge of training the new artists that were hired as the project was growing and I took actions during the multiple development meetings by proposing innovating solutions to improve the design of our project.

  • 3D Generalist at Freelance
    Paris, France
    March 2015 - April 2016

    - I have been working on 3D environments and assets for an independent game project. Providing modeling and texturing of 3d vehicles and props, as well as character animation and scene lighting.

    - I worked on personal projects, learning real time renderer on Unreal Engine 4, texture mastering on Substance Material, interior design professional scene setup with Vray engine, all of this in an ever-going process of sharpening my art skills and fit the industry tendency.

  • 3D animator/ VFX artist at Battle Factory
    Paris, France
    January 2013 - January 2015

    - Skinning, rigging and key frame animation of vehicles and characters.

    - Integration in Unity 3D.

    - Special effect design with Shuriken particles ( Unity 3D particle system )

    - Modeling and texturing of 3D assets

    - Video Editing